At the start of my demo, a fortune teller promised me such winds, but if they aren’t going in your direction, you won’t travel very fast. The major difference between Skull & Bones and Black Flag is how reliant you are on favorable winds to travel. Since others were playing the demo with me, I had the chance to do both. My demo of Skull & Bones consisted of sailing about a small area rife with Portuguese merchant ships, in which I was allowed freedom to either complete some listed objectives (bring a ship down, visit and loot a wreck, etc) or just float around and blast my fellow pirates out of the water. You can get better cannons, stronger rams or hull reinforcement, or even fancy swag to deck out your deck. Treasure can be exchanged for better ship upgrades, which in turn makes your better at your job. Your job is to restore the golden age of piracy by being a really great pirate–sinking merchant ships, looting treasure, and getting into scraps with fellow pirates if you like. Skull & Bones is a game in which you play as a pirate captain aboard a customizable vessel. If you’ve played Black Flag, World of Warships, or just about any other game with boats that fight each other, you’ve played Skull & Bones and then some. I had hoped, from my hands-on impressions at E3 2018, to be able to refute that. The jokes up until now have been that Skull & Bones is basically just the ship combat portions of Assassin’s Creed: Black Flag. And even after playing the upcoming PlayStation 4 game myself for half an hour, I’m convinced that’s the case. We saw more pirates and some fun catch phrases, but nothing to suggest the game was more than pirates in ships fighting one another. Ubisoft’s E3 presentation didn’t detail much we didn’t already know about their new IP, Skull & Bones. This game will be familiar to anyone who has enjoyed boat combat before, and sadly doesn’t offer much else.
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